![]() Realistic humans are very hard to render properly in CGI – because they often look like dead people brought back to life. Pixar avoided making films about humans for so long precisely for this reason. What made this film very tricky was that it went for photo-realistic CGI. It would be a long time before we’d get the dazzling backdrops of Pandora in Avatar. You’d think nothing of that now, but remember that Toy Story only came out in 1994. Rather than going for live action, they used CGI for the whole film. The film took four years to produce – so long in fact that the initial footage had to be rendered again to match the advancing technology. There was also a theatrical film, released in 2001. Outside of the main series, there’s a heap of spin-offs, prequels, sequels and crossovers. But with Final Fantasies VII and X, gamers just had to see more of the worlds and characters – and continuations were produced. Each entry is unconnected to its previous one. They are two different worlds, different stories and different continuities – with different gameplay mechanisms of course. For example, Final Fantasy III is not a sequel to Final Fantasy II. Square-Enix are now on their fifteenth edition of the series, having made billions worldwide.Įach Final Fantasy game is unique – and usually unrelated. By the time Final Fantasy VII came along, the Western world was starting to take notice too. The popularity led to more games being produced. A role-playing game set in a pseudo medieval European fantasy world turned into a smash hit. The company Squaresoft (now Square-Enix) were going bankrupt, and they expected that they would produce one last game before disappearing completely – hence the ‘Final’ in the title. ![]() “Hint: it starts with two Fs, which coincidentally is what will happen to you if you don’t say nice things now.”įinal Fantasy was a video game franchise that started in Japan in the early 90s. But you’ve probably guessed by now what my favourite video game movie actually is. Don’t hang me, but I think the first Resident Evil movie and both Tekken adaptations are quite decent – and I enjoyed War Craft more than I was expecting to. I don’t agree with the sentiment that all video game movies are terrible. ![]() And we haven’t yet got to the stage where you can stretch a video game’s story across an entire franchise of films (though this year’s War Craft certainly seems to be trying). The flipside is to adapt a role playing game, which usually will have a deeper story – but that can have too much plot to cram into two hours. And once you take away the player’s control, you’re left with a shallow story that no one wants to see. Fighting games or shooting games for example tend to only have the bare necessities of a plot – and the main draw is the gameplay rather than the story. ![]() Not a lot of video games have plots that lend themselves well to films. – basing a movie on a video game is always a tricky deal. Much like adapting from plays, musicals, books, comics, radio dramas etc. They don’t have much of a good reputation, do they? Ever since video games became a thing in the 80s and 90s, movie studios have seen another potential medium to farm ideas from. ![]()
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